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Chapter 2: Using the Graphics Tools

Posted: July 15th, 2010 | Author: admin | Filed under: Book V Macromedia Flash MX 2004Contents at a Glance | Comments Off

In This Chapter

Understanding when to use the Flash tools

Creating shapes and text

Modifying shapes and text

Working with colors

T his chapter shows you how to use the drawing and editing tools in

Macromedia Flash MX 2004 to create graphics and text. To produce

Great animation, you need great graphics, so read on.

Choosing When to Use the Macromedia Flash Tools

Book V, Chapter 1 explains the difference between vector and bitmap graph -

Ics. You should use the Macromedia Flash drawing tools when you want to

Create vector graphics for fast download times.

To create more detailed graphics, you may want to use Fireworks MX 2004

Or FreeHand MX, because they have more advanced creation and editing

Tools. You may also want to use these programs to edit existing bitmaps. On

The other hand, you may have bitmaps, such as a photograph or complex

Logo, that’s only available as a bitmap. To use any bitmap, import it. (See

Book V, Chapter 3 for the scoop on importing graphics.)

Creating Shapes and Text

You use the Tools panel to create shapes and text in Macromedia Flash. See

Figure 2-1 for the details of the Tools panel. The Tools section of the Tools

Panel offers many tools for creating and editing images. Most tools have

Options that specify how the tool works. Creating Shapes and Text 508

When creating shapes in Macromedia Flash, you need to keep in mind what

Happens when two or more shapes touch, as follows:

✦ If the shapes are the same color, they combine. You can use this tech -

Nique to create complex shapes.

✦ If the shapes are different colors, the top shape replaces and cuts out

The bottom shape.

✦ If you use the Pencil or Line tool to intersect any other shape, the line

And other shape are cut at their intersection.

If you don’t see the Tools panel, choose Window➪Tools to make it visible.

Line tool

The Line tool draws straight lines. You can continue to draw connected lines

To create any shape you want.

To draw a line, follow these steps:

1. Choose the Line tool from the Tools section of the Tools panel.

2. From the Properties panel, choose a color by clicking the Stroke

Color box.

If the Properties panel is not visible, choose Window➪Properties to

Make it appear.

Subselection tool

Lasso tool

Text tool

Rectangle tool

Brush tool

Fill Transform tool

Paint Bucket tool

Eraser tool

Zoom tool

Stoke color

Fill color

Swap colors

Arrow tool

Line tool

Pen tool

Oval tool

Pencil tool

Free Transform tool

Ink Bottle tool

Eyedropper tool

Hand tool

Black and white

Figure 2-1:

The Tools

Panel

Contains

Graphic

Creation and

Editing

Tools. Book V

Chapter 2

Using the

Graphics Tools

Creating Shapes and Text 509

You can also find the Stroke Color box in the Colors section of the Tools

Panel. A stroke is another word for a line or the outline of any shape in

Macromedia Flash.

3. Type a stroke weight (width) in the Stroke Height box of the

Properties panel, or click the arrow next to the point size box and

Use the vertical slider to choose a stroke weight.

4. Choose a stroke style from the Stroke Style box of the Properties

Panel.

To create a custom stroke style, click the Custom button in the

Properties panel.

5. Click the Stage where you want to start the line and drag (while hold -

Ing the mouse button down) to the ending point.

6. Release the mouse button.

To constrain the line to multiples of 45 degrees, press Shift while dragging.

Oval tool

An oval has both a stroke (outline) and a fill color. Use the Oval tool to draw

Ovals and circles, as follows:

1. Choose the Oval tool from the Tools section of the Tools panel.

2. From the Properties panel, choose a stroke color by clicking the

Stroke Color box and choosing a color.

If the Properties panel is not visible, choose Window➪Properties to

Make it appear.

You can also find the Stroke Color box in the Colors section of the Tools

Panel. As with the Line tool, you can also set a stroke weight and style.

3. From the Properties panel, choose a fill color by clicking the Fill

Color box.

4. Click the Stage where you want the upper-left portion of the oval to

Be, and drag (while holding the mouse button down) diagonally to

The lower right.

5. Release the mouse button.

To create a circle, press Shift as you drag the mouse.

Rectangle tool

Like an oval, a rectangle has both a stroke and a fill. You can draw rectan -

Gles and squares with the Rectangle tool as follows:Creating Shapes and Text 510

1. Choose the Rectangle tool from the Tools section of the Tools panel.

2. From the Properties panel, choose a stroke color by clicking the

Stroke Color box and choosing a color.

If the Properties panel is not visible, choose Window➪Properties to

Make it appear.

You can also find the Stroke Color box in the Colors section of the Tools

Panel. As with the Line tool, you can also set a stroke weight and style.

3. From the Properties panel, choose a fill color by clicking the Fill

Color box.

4. To draw a rectangle with rounded corners, click the Rounded

Rectangle Radius button (the button with the curved black line and

The little blue semi-square underneath it) in the Options section of the

Tools panel, type a radius, and press Enter.

The larger the number entered in the Corner Radius field, the softer the

Curve in the rectangle’s edges.

5. Click the Stage where you want the upper-left corner of the rectangle

To be, and drag (while holding the mouse button down) diagonally to

The lower right.

6. Release the mouse button.

To create a square, press Shift as you drag the mouse.

Polystar tool

In addition to the Rectangle tool, Macromedia Flash MX 2004 includes a tool

For creating other kinds of polygons. To use the Polystar tool, follow these

Steps:

1. Click and hold down the Rectangle button in the Tools section of the

Tools panel.

2. Select the Polystar icon from the menu that appears.

3. In the Properties panel, click the Options button.

This opens the Tool Settings dialog box, as shown in Figure 2-2.

4. Select a style of polygon from the Style drop-down list.

The Polygon option creates a true polygon, while the Polystar option

Creates a multipointed star. Book V

Chapter 2

Using the

Graphics Tools

Creating Shapes and Text 511

5. Enter the number of sides for the polygon or polystar.

The larger the number of sides, the closer to a circle a polygon will be.

For the polystar, more points creates a starburst-like effect.

6. Enter a value for the star point size.

The larger the star point size, the more dull the polystar will be, making

It look closer to a circle.

Pencil tool

The Pencil tool is somewhat like a real pencil. You can draw artistic shapes

With it. To draw with the Pencil tool, follow these steps:

1. Choose the Pencil tool from the Tools section of the Tools panel.

2. From the Properties panel, choose a stroke color by clicking the

Stroke Color box and choosing a color.

If the Properties panel is not visible, choose Window➪Properties to

Make it appear.

You can also find the Stroke Color box in the Colors section of the Tools

Panel. As with the Line tool, you can also set a stroke weight and style.

3. Click the Pencil Mode button in the Options section of the Tools

Panel, and from the pop-up menu, choose one of the following:

• Straighten: Straightens wiggly lines and changes sloppy rectangles,

Ovals, and triangles to perfect ones.

• Smooth: Smoothes out curved lines.

• Ink: Slightly smoothes and straightens, but mostly leaves your draw -

Ings the same.

Figure 2-2:

The Tool

Settings

Dialog box

Allows you

To customize

The look of

Your

Polygon. Creating Shapes and Text 512

4. Click the Stage where you want the drawing to start and drag on the

Stage.

You can draw angles and curves.

5. Release the mouse button.

To constrain each line segment to 90-degree angles, press Shift as you drag

The mouse. To refine how the options work, choose Edit➪Preferences and

Click the Editing tab. Use the Smooth Curves and Recognize Shapes drop -

Down lists. When you’re done, click OK.

Pen tool

You can use the Pen tool to draw straight lines and curves. The Pen tool

Offers the greatest editing control and the most control over curves. Using

The Pen tool takes some practice, but soon you’ll find it to be very flexible.

To better see how a Pen tool drawing will look, choose Edit➪Preferences

And click the Editing tab. Select the Show Pen Preview check box. Click OK.

Follow these steps to work with the Pen tool:

1. Choose the Pen tool from the Tools section of the Tools panel.

2. From the Properties panel, choose a stroke color by clicking the

Stroke Color box and choosing a color.

If the Properties panel is not visible, choose Window➪Properties to

Make it appear.

You can also find the Stroke Color box in the Colors section of the Tools

Panel. As with the Line tool, you can set a stroke weight and style.

3. You can draw either straight segments or curves, as follows:

• To draw a straight segment: Click the start point, and click the end

Point. Do not drag. Click additional points to add segments. Double -

Click to finish.

• To draw a curve: Click the start point and move the mouse in the

Desired direction; then click and drag in the direction of the curve.

Continue clicking and dragging to create additional curves. Double -

Click to finish.

To close a figure, place the cursor near the start point until you see a small

Circle, and then click. Press Shift as you draw to constrain the lines or

Curves to 45-degree angles. Book V

Chapter 2

Using the

Graphics Tools

Creating Shapes and Text 513

Brush tool

The Brush tool fills areas with a brush-like effect. You can vary the shape

And width of the stroke. The Brush tool creates fills, so you use the Fill Color

Button to set the color. To draw with the Brush tool, follow these steps:

1. Choose the Brush tool from the Tools section of the Tools panel.

2. From the Properties panel, choose a fill color by clicking the Fill

Color box and choosing a color.

If the Properties panel is not visible, choose Window➪Properties to

Make it appear.

You can also find the Fill Color box in the Colors section of the Tools

Panel.

3. Choose a brush mode by clicking the Brush Mode button in the

Options section of the Tools panel and choosing one of the following

Options:

• Paint Normal: Paints wherever you brush, including over other

Objects on the same layer. (See Book V, Chapter 4 for more details on

Layers.)

• Paint Fills: Fills enclosed and blank areas, but doesn’t cover strokes.

• Paint Behind: Paints blank areas of the Stage, but doesn’t cover fills

Or strokes.

• Paint Selection: Fills in a selected area.

• Paint Inside: Paints inside any enclosed area where you start your

Brush or on the Stage if you don’t start in an enclosed area. Doesn’t

Cover strokes.

4. Choose a brush size by clicking the Brush Size drop-down list in the

Options section of the Tools panel.

5. Choose a brush shape by clicking the Brush Shape drop-down list.

If you have a pressure-sensitive pen and tablet, you see a pressure

Button in the Options section. You can then dynamically vary the width

Of the brush according to how much pressure you put on the pen as you

Draw.

6. Click the start point, and then drag to draw with the brush.

Press Shift as you draw to constrain your shapes to 90-degree angles. Creating Shapes and Text 514

If you want your gradient fill to be independent of the background, make

Sure that the Lock Fill option button is not selected. If, however, you’re cre -

Ating more than one stroke and you want it to appear as if the gradient is in

The background and being applied to both strokes, select the Lock Fill

Option button.

Paint Bucket tool

The Paint Bucket tool fills enclosed shapes. You can create the enclosed

Shape with many of the other tools in the Tools panel. You can also use the

Paint Bucket tool to change the color of existing fills. To fill an enclosed

Area, follow these steps:

1. Choose the Paint Bucket tool from the Tools section of the Tools

Panel.

2. From the Properties panel, choose a fill color by clicking the Fill

Color box and choosing a color.

If the Properties panel is not visible, choose Window➪Properties to

Make it appear.

You can also find the Fill Color box in the Colors section of the Tools

Panel.

3. Click the Gap Size button in the Options section of the Tools panel,

And from the pop-up menu, select an option if you need to fill in a

Shape that is not completely enclosed.

You can choose from Don’t Close Gaps to Close Large Gaps.

4. Click inside the enclosed area to fill the shape.

Ink Bottle tool

The Ink Bottle tool outlines an existing shape or changes the color of an

Existing stroke (outline). Follow these steps to use the Ink Bottle tool:

1. Select the Ink Bottle tool from the Tools section of the Tools panel.

2. From the Properties panel, choose a stroke color by clicking the

Stroke Color box and choosing a color.

If the Properties panel is not visible, choose Window➪Properties to

Make it appear.

You can also find the Stroke Color box in the Colors section of the Tools

Panel. You can set a stroke weight and style as well. Book V

Chapter 2

Using the

Graphics Tools

Creating Shapes and Text 515

3. Click anywhere on the shape.

If the shape has no stroke outline, Macromedia Flash adds a stroke.

Otherwise, Macromedia Flash changes the shape’s color, width, and

Style to the settings that you choose.

Text tool

Sooner or later, you may need to explain what all those animations you have

Created mean, so you’ll probably need some text. Macromedia Flash offers

Many text options, both simple and advanced. To create text, follow these

Steps:

1. Choose the Text tool from the Tools section of the Tools panel.

2. In the Properties panel, shown in Figure 2-3, specify the font, size,

Color, and other properties.

If the Properties panel is not visible, choose Window➪Properties to

Make it appear.

3. Click the Stage and start typing, as follows:

• To specify the width of the text (when creating a paragraph), click at

The upper-left corner where you want the text to start and drag to

The right margin.

• To create text that expands as you type (for a single line of text), just

Click.

You can specify the following text properties in the Properties panel:

✦ Text type: Use the Text Type drop-down list to specify one of the follow -

Ing types of text:

• Static: Regular text.

• Input: Text that users type in their browser. Input text is one way of

Making your Web site interactive. Use input text for forms or to

Enable users to set values that affect the animation.

Figure 2-3:

Use the

Properties

Panel to

Set the

Properties

Of your text. Modifying Shapes and Text 516

• Dynamic: Text that is displayed from another source, such as

Another Web site, another movie (SWF) file, or an external file. This

Is great for weather, sports scores, and so on.

✦ Font: The font or typeface. Select from the drop-down list.

✦ Font size: Type a number or use the vertical slider to choose a size.

✦ Color: Click the Text (fill) Color box to choose a color.

✦ Bold/Italic: Click the Bold button or the Italic button to make the text

Bold or italic.

✦ Justify: Click one of the Justify buttons to make the text justified to the

Left, center, or right, or full justified (justified to reach both the left and

Right margins).

✦ Character spacing: Adjust the tracking, which is the spacing between a

Series of letters.

✦ Character position: Select Superscript to create text above the normal

Position or Subscript to create text that is below the normal position.

For normal text, just keep it at Normal.

✦ Auto Kern: Kerning is the spacing between two specific letters. You may

Adjust the kerning of certain letters, such as A and V, that appear to be

Too far apart. Select the Auto Kern check box to turn kerning on; dese -

Lect it to turn kerning off.

✦ Aliasing: By default, all text is aliased, or smoothed. If you want the text

To appear anti-aliased, or jagged, click this button.

✦ Format: Click the Format button to open the Format Options dialog box,

Where you can set paragraph formatting, as follows:

• Indent: The indentation of the first line of a paragraph.

• Line Spacing: The spacing between lines, measured in points. If your

Text is 18 points, for example, set a line spacing of 18 points to

Double-space the text.

Click the Expand/Collapse arrow at the lower-right corner of the Properties

Panel for more advanced text options.

Modifying Shapes and Text

If you create something on a computer, you’ll inevitably have to change it.

Sometimes you change your mind, and other times you just need to make

Adjustments to get the effect that you want. Book V

Chapter 2

Using the

Graphics Tools

Modifying Shapes and Text 517

Selection tool

The first step in changing an object is to select it. To select an object or

Group of objects, choose the Selection tool (the dark arrow at the top left of

The Tools panel) and use one of the following techniques:

✦ To select one object, click the object.

✦ To select several graphic objects that touch each other, double-click

One of the objects. (This doesn’t work with symbols. See Book V,

Chapter 3 for more about symbols.) To select a rectangle’s stroke and

Fill, double-click the fill.

✦ To select several objects that do not touch, click away from the objects

And drag diagonally to create a bounding box around the objects that

You want to select. Macromedia Flash selects all objects that are com -

Pletely inside the box.

See the section, “Reshaping with the Selection tool,” later in this chapter, for

Information on reshaping objects using the Selection tool.

The Selection tool has a Snap button in the Options section of the Tools

Panel. When you click this button, objects that you move snap to other

Objects so that you can attach two objects precisely. The Snap option also

Snaps new objects that you create to existing objects.

Lasso tool

Another way to select your objects is to lasso ’em. Use the Lasso tool when

You want to select a number of objects but can’t get them in a rectangular

Bounding box. You can drag the mouse and create a free-form shape or use

Straight-line segments, as follows:

1. Choose the Lasso tool from the Tools panel.

2. Choose the type of lassoing you want, as follows:

• To lasso free-form: Click anywhere on the Stage, drag around the

Objects that you want to select, and then release the mouse button.

• To lasso with straight-line segments: Choose the Polygon button

From the Options section of the Tools panel. Click anywhere on the

Stage, and continue to click at each segment’s end point. Double -

Click to finish.

Moving and copying objects

You can move and copy objects on the Stage in many ways. The best

Method varies with the circumstances and your personal preferences. Move

And copy objects using the following methods:Modifying Shapes and Text 518

✦ Select and drag: Use the Selection tool to select an object. Then move

The cursor over the object until you see the four-arrow cursor. Click and

Drag to move the object. Press and hold Ctrl while you drag to copy the

Object.

✦ Arrow keys: Select an object and use the arrow keys to move the object

One pixel at a time in the direction of the arrow.

✦ Properties panel: Select an object and open the Properties panel.

Click the Expand/Collapse arrow at the lower-right corner to display

The expanded panel. Use the X and Y text fields to set a new location

For the object.

✦ Cut, copy, and paste: Select an object; then press Ctrl+X to move (cut)

It or Ctrl+C to copy it. If you want, click another layer or frame. Then

Press Ctrl+V to paste the object.

Eraser tool

To delete any object, select it and press Delete. However, to erase part of an

Object, use the Eraser tool, as follows:

1. Choose the Eraser tool from the Tools panel.

2. Select the eraser size and shape from the Eraser Shape pop-up menu

In the Options section of the Tools panel.

3. To specify how the Eraser tool works, choose an option from the

Eraser Mode pop-up menu:

• Erase Normal: Erases anything that you drag across.

• Erase Fills: Erases only fills.

• Erase Lines: Erases only strokes.

• Erase Selected Fills: Erases only selected fills.

• Erase Inside: Erases only fills where you first click. Use this option

To erase only fills inside an enclosed area, but leave other fills alone.

4. With the Faucet option (in the Options section of the Tools panel)

Deselected, click and drag to erase.

To erase an entire fill, select the Faucet option (in the Options section of the

Tools panel) and click the fill. This method is equivalent to selecting a fill

And pressing Delete, as if the faucet washed away all the color.

Reshaping with the Selection tool

You can reshape and modify objects using the Selection tool when the objects

Are not selected. You can reshape both end points (including corners) and

Middles (whether straight or curved), as shown in Figure 2-4, as follows:Book V

Chapter 2

Using the

Graphics Tools

Modifying Shapes and Text 519

✦ End points: Place the cursor over the end point of a line or curve seg -

Ment. You see a small corner shape near the cursor. Click and drag to

Change the location of the end point.

✦ Middles: Place the cursor over the middle of any line or curve segment.

You see a small curved shape near the cursor. Click and drag to reshape

The segment.

Subselect tool

The Subselect tool looks like the Selection tool, but the Subselect tool is a

White (instead of black) arrow. Both the Selection tool and the Subselect

Tool reshape objects, but the Subselect tool uses a more sophisticated tech -

Nique. When you are using the Subselect tool, the shape displays anchor

Points that you can move or delete. When you click an anchor point, tangent

Lines — lines that are parallel to the curve at the anchor point — appear and

Enable you to change the direction of the curve. You can reshape strokes or

Fills that were created with the following tools:

✦ Pen ✦ Oval

✦ Pencil ✦ Rectangle

✦ Line ✦ Brush

To reshape objects with the Subselect tool, follow these steps:

1. Choose the Subselect tool from the Tools panel.

2. Click a stroke or the edge of a fill to display the anchor points.

3. Drag any anchor point to modify the shape.

4. To change the direction of a curve, select its anchor curve and then

Drag the tangent line’s handles (the dots at either end of the tangent

Line).

Figure 2-4:

Reshape

End points

And middles

Of fills

And lines

With the

Selection

Tool. Modifying Shapes and Text 520

To delete an anchor, select the object and then click the desired anchor

Point. The anchor point then turns dark. Then press Delete.

Free Transform tool

The Free Transform tool is the heavyweight of editing tools — it can

Do almost anything. To use this tool, choose the Free Transform tool

From the Tools panel and select an object. The object displays a special

Bounding box that includes handles and a central transformation point, as

Shown in Figure 2-5.

You can use the Free Transform tool in the following ways:

✦ Move: Place the cursor over the object. When you see the four-arrow

Cursor, click and drag.

✦ Rotate: Place the cursor just outside (but not on) any corner handle.

When you see a circular arrow cursor, click and drag.

✦ Scale while maintaining proportion: Place the cursor on any corner

Handle. When you see a broken two-arrow cursor, click and drag inward

Or outward.

✦ Scale either the height or width: Place the cursor on any side handle.

When you see a two-arrow cursor, click and drag inward or outward.

✦ Skew (slant either horizontally or vertically): Place the cursor any -

Where on the bounding box, but not on a handle. When you see the par -

Allel line cursor, click and drag in any direction.

✦ Move the transformation point: Place the cursor on the transformation

Point at the center of the bounding box. When you see a small circle

Cursor, click and drag in any direction. The transformation point is used

As a base for rotation and scaling.

Figure 2-5:

The

Bounding

Box of

The Free

Transform

Tool. Book V

Chapter 2

Using the

Graphics Tools

Modifying Shapes and Text 521

✦ Taper: Choose the Distort option of the Free Transform tool from the

Options section of the Tools panel. Place the cursor on any corner

Handle, and press Shift as you click and drag inward or outward. (See

Figure 2-6 for an example of tapering.)

✦ Distort: Choose the Distort option of the Free Transform tool from the

Options section of the Tools panel. Click and drag any handle to distort

The bounding box. (See Figure 2-7 for an example of distortion.) Note:

The Distort option works on shapes, but not on symbols (see Book V,

Chapter 3 for more on symbols), text, or groups. (Groups are explained

In the “Grouping” section, later in this chapter.)

✦ Warp: Choose the Envelope option of the Free Transform tool from the

Options section of the Tools panel. Drag any anchor point or tangent

Line handle to warp the bounding box.

Figure 2-7:

Distort the

Upper-right

Corner of

The goldfish,

And it looks

More like a

Shark.

Figure 2-6:

Tapering the

Fish makes

Its back end

Wider. Modifying Shapes and Text 522

The Envelope option, shown in Figure 2-8, works on shapes, but not on sym -

Bols, text, or groups.

When you select an object — for example, a circle — with the Free

Transform tool, you’ll notice that the tool selects the object, but not the

Stroke around the object. To select both the object and its stroke, click the

Free Transform tool and drag it around the entire object. This creates one

Bounding box for both the fill and the stroke.

Straightening and smoothing with the Selection tool

You can straighten lines and smooth curves with the Selection tool. Both

Processes reduce the number of changes in direction. You can repeat the

Process until Macromedia Flash can’t straighten or smooth anymore. Follow

These steps to straighten lines and smooth curves:

1. Choose the Selection tool from the Tools panel.

2. Select the shape that you want to modify.

3. To straighten, click the Straighten button from the Options section of

The Tools panel. To smooth, click the Smooth button.

4. Continue to click the Straighten or Smooth button until you like the

Result.

Optimizing curves

A process called optimizing curves is similar to smoothing curves.

Optimizing a curve reduces the number of individual elements that the

Curve contains and can help reduce the size of your Flash document file.

Follow these steps to optimize curves:

Figure 2-8:

Fine-tune

Shapes

Using the

Envelope

Option of

The Free

Transform

Tool. Book V

Chapter 2

Using the

Graphics Tools

Modifying Shapes and Text 523

1. Choose the Selection tool from the Tools panel.

2. Using the Selection tool, select the object that you want to optimize.

3. Choose Modify➪Shape➪Optimize.

The Optimize Curves dialog box appears, as shown in Figure 2-9. You

Can select Use Multiple Passes for a slower, more thorough approach. If

You select the Show Totals Message check box, the amount of optimiza -

Tion displays after you close the dialog box.

4. Choose the amount of smoothing by using the slider in the dialog

Box.

5. Click OK.

Carefully check the results after optimizing. Sometimes small objects disap -

Pear! If you don’t like the results, choose Edit➪Undo and try again with a dif -

Ferent Smoothing setting.

Softening edges

To create a soft look around the edges of a shape, follow these steps:

1. Choose the Selection tool from the Tools panel.

2. Using the Selection tool, select a shape.

3. Choose Modify➪Shape➪Soften Fill Edges.

The Soften Fill Edges dialog box opens, as shown in Figure 2-10.

Figure 2-10:

The Soften

Fill Edges

Dialog box.

Figure 2-9:

The

Optimize

Curves

Dialog box. Modifying Shapes and Text 524

4. In the Soften Fill Edges dialog box, set the distance.

The distance is the width of the softened part of the edge, in pixels (by

Default).

Macromedia Flash uses the units that you set in the Document

Properties dialog box to measure the distance. Choose

Modify➪Document to change the measurement units.

5. Enter the number of steps, that is, the number of concentric rows in

The softened edge.

6. Select Expand or Inset.

The Expand option creates the softened edges outside the shape. The

Inset option creates the softened edges within the shape.

7. Click OK.

Flipping

A great way to make symmetric shapes is to draw half the shape, copy it, and

Flip the copy either vertically or horizontally. You can then move the two

Shapes together, as shown in Figure 2-11. To flip an object, follow these steps:

1. Choose the Selection tool from the Tools panel.

2. Using the Selection tool, select the object.

3. Choose Modify➪Transform➪Flip Vertical or Flip Horizontal.

Transferring properties with the Eyedropper tool

The Eyedropper tool transfers stroke and fill properties from one object to

Another. To transfer properties, follow these steps:

Figure 2-11:

Create this

Shape by

Copying the

Crescent,

Flipping it

Horizontally,

And then

Moving the

Two shapes

Together. Book V

Chapter 2

Using the

Graphics Tools

Modifying Shapes and Text 525

1. Choose the Eyedropper tool from the Tools panel.

2. Select a stroke or fill.

If you select a stroke, the Ink Bottle tool is activated. If you select a fill,

The Paint Bucket tool is activated.

3. Click another stroke or fill.

Macromedia Flash transfers the properties of the stroke or fill to the

Second object.

Grouping

You often want to work with several objects at one time. Instead of having to

Select all the objects each time you want to move or copy them, you can

Group them and work with them as one object. To group objects, select

Them and choose Modify➪Group.

You can edit one element of the group by following these steps:

1. Choose the Selection tool from the Tools panel.

2. Double-click the group.

Macromedia Flash dims other objects on the Stage.

3. Edit any element of the group.

4. To return to regular editing, double-click any blank area on the Stage

With the Selection tool.

Alternatively, you can choose Edit➪Edit All.

To ungroup objects, select the group and choose Modify➪Ungroup.

Breaking objects apart

You can break apart text into letters, and then break apart the letters into

Shapes. After letters are broken apart into shapes, you can edit them like

Any other shape. You can also break apart symbols (see Book V, Chapter 3),

Groups, and bitmaps. (See the section, “Working with bitmap fills,” later in

This chapter, for more information.)

Aligning objects

To get a professional look, you may want to make sure that objects are prop -

Erly aligned and equally distributed. To align and distribute objects, follow

These steps:Working with Colors 526

1. Choose the Selection tool from the Tools panel.

2. Using the Selection tool, select the objects.

3. Choose Window➪Align.

The Align panel, shown in Figure 2-12, appears.

4. Choose the options that you want in the Align panel, as follows:

• Use the top row to align the selected objects horizontally or vertically.

• Use the middle row to evenly distribute objects horizontally or verti -

Cally by their edges.

• Use the Match Size buttons to match the size of selected objects by

Width, height, or both.

• Use the Space buttons to distribute objects by the spaces between

Them.

• Use the To Stage button to align or distribute objects relative to the

Stage.

To center an object on the Stage, click the To Stage button on the Align

Panel. Then click the middle Align Vertical and Align Horizontal buttons.

However, if you haven’t panned or scrolled your display, you can use a

Quicker method — cut and paste the object. Macromedia Flash pastes the

Object at the center of the display.

Working with Colors

By default, Macromedia Flash works with a Web safe palette of 216 colors.

These colors are likely to appear the same in all browsers. However, you can

Figure 2-12:

Use the

Align panel

To align and

Equally

Space

Objects,

Such as

Buttons for

Your Web

Site. Book V

Chapter 2

Using the

Graphics Tools

Working with Colors 527

Create your own colors. You can also design gradients that vary from one

Color to another. Another technique is to fill objects with bitmap images.

This is explained in the “Working with bitmap fills” section, later in this

Chapter.

Creating solid colors

You can create a solid color when you need to take more artistic license

Than the standard Web safe palette allows. Follow these steps to create a

Solid color:

1. Choose Window➪Design Panels➪Color Mixer.

The Color Mixer panel, shown in Figure 2-13 with the Solid option active,

Opens.

You can specify colors using the RGB (Red, Green, Blue) or HSB (Hue,

Saturation, Brightness) systems. You can see the current system by the

Letters that are next to the text fields in the panel. In Figure 2-13, you can

Tell that the RGB system is active because the text fields are labeled R,

G, and B. To choose a different system, click the menu icon in the upper -

Right corner of the panel to open the panel’s Options menu and choose

The color system that you want. You can also use the color space in the

Panel to specify a color.

2. Select Solid from the Fill Style drop-down list.

3. Click the Stroke Color or Fill Color icon (to the left of the Stroke or

Fill box), depending on whether you want to change a stroke or a fill.

You can use this color later for either a stroke or a fill if you save the

Color as a swatch, as outlined in Step 6.

4. Type the color specifications in the text fields, or click a color in the

Color space and use the slider to make the color lighter or darker.

Figure 2-13:

The Color

Mixer panel

Is the place

To create

New colors. Working with Colors 528

5. Use the vertical slider next to the Alpha field or text field to set the

Transparency of the color.

A higher alpha percent is more opaque.

6. To save the color, create a color swatch by clicking the Options menu

Icon in the upper-right corner of the panel and choosing Add Swatch.

Your new color is now displayed in the Stroke Color or Fill Color box in the

Properties panel and in the Colors section of the Tools panel. You can use

Any of the tools to work with that color. If you add a color swatch, you can

Continue to use that color later by choosing it from the color palette that

Opens when you click the Stroke Color or Fill Color box.

Creating gradients

Gradients blend one color (lighter with darker) or many colors in either a

Linear or radial (circular) pattern. Gradients give the appearance of shading

And three dimensions. To create a gradient, follow these steps:

1. Choose Window➪Design Panels➪Color Mixer.

The Color Mixer panel opens.

2. From the Fill Style drop-down list, select Linear or Radial to specify

The type of gradient that you want to create, as shown in Figure 2-14.

3. Choose a pointer underneath the horizontal gradient bar.

The pointer becomes black when you select it so that you know it is

Active.

4. Use one of the following methods to select a color for that pointer:

• Click the Fill Color box and choose a color.

• Specify a color using one of the methods of creating a new color that

Were described in the previous section.

• Use the color space to specify a color.

Figure 2-14:

Use the

Color Mixer

Panel to

Create

Gradients. Book V

Chapter 2

Using the

Graphics Tools

Working with Colors 529

5. Repeat Steps 3 and 4 for all the pointers.

You add a pointer when you want to add a new color to the gradient.

Three pointers result in a three-color gradient. To add a pointer, click

Just beneath the gradient bar where you want the pointer to appear. To

Delete a pointer, drag it off the gradient bar.

6. To save the gradient, click the menu icon in the upper-right corner of

The Color Mixer panel and choose Add Swatch from the Options menu

That appears.

Editing fills

After you create your gradient or bitmap fills, you may decide that you want

To change them. (Bitmap fills are explained in the next section.) To edit a fill,

Follow these steps:

1. Choose the Fill Transform tool from the Tools panel.

2. Click a gradient or bitmap fill.

Macromedia Flash places a boundary and editing handles around the

Fill, which varies with the type of fill, as shown in Figure 2-15.

3. Make one or more of the following changes:

• Move the fill’s center: Drag the small circle at the center of the fill.

• Change the fill’s width or height: Drag the square handle inward or

Outward.

• Rotate a fill: Drag the circle on the editing boundary (the endmost

Circle for a radial gradient).

• Scale a bitmap fill: Drag the corner square boundary inward or

Outward.

Figure 2-15:

When you

Edit a fill,

You see

An editing

Boundary

Around

The fill. Working with Colors 530

• Scale a radial gradient: Drag the middle circular handle on the edit -

Ing boundary inward or outward.

• Skew a bitmap fill: Drag a circular handle on the top or side.

Working with bitmap fills

You can create a fill with a bitmap that you have imported. (See Book V,

Chapter 3 for more on importing bitmaps.) To create a fill with a bitmap

Image, follow these steps:

1. Choose File➪Import.

The Import dialog box appears.

2. Choose the bitmap file that you want, and click Open.

The bitmap appears on the Stage.

3. Choose Modify➪Break Apart.

This action selects the entire image as a fill rather than as a single color

When the eyedropper is used (in the next step).

4. Choose the Eyedropper tool from the Tools section of the Tools panel.

5. Click the bitmap image.

The Paint Bucket tool is activated, and the Fill Color button (in the

Colors section of the Tools panel and in the Properties panel) displays

The bitmap image.

6. Click the object that you want to fill.

You may have to move the bitmap image that you imported if it covered

Your object. Notice that the bitmap is tiled — that is, repeated through -

Out the filled area.


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